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My Epic Journey
I recently attended a friend’s 60th birthday party. Ok, nothing particularly epic about that you might think, but you’d be very wrong. The friend in question is a certain Dr. Tom Ilube CBE – renowned tech entrepreneur, educational philanthropist, and all round great guy. But even that’s beside the point, because this epic journey literally took off from Heathrow airport, at 2pm on the 30th of March, with over 30 other guests, on a British Airways flight to Accra, Ghana for what turned out to be a little journey through time!
Read more…Are NFTs the future of digital IP and the creative world, or just a remix of DRM and all its woes? (Part 5)
This is last in a series of posts to share some observations, opinions and conclusions on this intriguing technology which sits squarely at the intersection of digital, creativity and intellectual property. The topic is broken down into the following parts:
- What are NFTs (and the non-fungibility superpower)?
- What has this got to do with Intellectual Property (and content protection)?
- Does it mean that NFTs are like DRM remixed?
- How does it affect the creative industry today and in the future?
- Summary observations and conclusions.
2015 in review
The WordPress.com stats helper monkeys prepared a 2015 annual report for this blog.
Here’s an excerpt:
A San Francisco cable car holds 60 people. This blog was viewed about 1,100 times in 2015. If it were a cable car, it would take about 18 trips to carry that many people.
Predicting the (near) Future
Copyright And Technology 2012 Conference
Yesterday saw the first UK edition of this annual conference, which took place in London’s Kings Fund venue. The full day conference featured panels and expert speakers on that most interesting, challenging and potentially lucrative junction of copyright, content and technology. And, another buzzword for the ‘social’ melting pot – Social DRM!

Copyright And Technology Conference Word Cloud
The event format involved the usual keynotes and plenary sessions, during the morning segment, and a split into two streams, (covering technology and legal aspects), in the afternoon. My key take-aways include:
- User education on copyright content infringement is far too one-sided. According to expert copyright lawyer, Andrew Bridges, potential infringers / fans need ‘credible teachers’ with a more balanced agenda
- Traditional Hollywood release window is under threat (from user demand for content, here and now!)
- Piracy data collection / analysis are increasingly used by big content owners (e.g. Warner Bros and Harper Collins) to identify potential demand for specific content, via pirate channels. An interesting question by conference chair, Bill Rosenblatt, was whether content providers saw any potential for combining piracy data collection/analysis with social media buzz analysis, in order perhaps to help identify new market opportunities, remained mostly unanswered
- Media monitoring organisations can collect and analyse, (with consumers’ permission), actual usage data from user computers. According to the speaker from Warner Bros, their research apparently confirms claims that HADOPI has had an impact, with a recent decline in Peer-to-Peer file-sharing, in France.
- According to MarkMonitor, a high proportion of pirated ebook content are in the PDF format, which some think may be a result of easy portability between devices. Also, according to Harper Collins speaker, key motivational factors for ebook piracy include: Pricing, DRM and territorial restrictions.
- In the Technology stream, the panel on content identification (e.g. via fingerprinting vs. session based watermarking) discussed creation of content aware ecosystems using Automatic Content Recognition
- The term ‘Social DRM’ (a buzzword if I ever heard one) is the use of user information to uniquely identify digital content (and to potentially name and shame file sharers), as described by CEO of Icontact. One attendee grilled the presenter about ways and means to crack it! Apparently, the term Social DRM was coined by Bill McCoy at Adobe (now at IDPF), and is really just watermarking content with personally identifiable information
- Bill Rosenblatt described LCP (Lightweight Content Protection) for ePub as being somewhere in the middle of the content protection continuum (i.e. between no DRM and very strong DRM). Also, he observed that thepublishing industry stance on DRM is still in flux, and that genres such as (sci-fi, romance, IT) were mainly going DRM-free, whilst other e.g. higher education still used strong DRM to protect content
- Finally, my technology stream panel session on Security Challenges of Multi-Platform Content Distribution saw key contributions from experts, with multiple perspectives, from: a Security Consultant (Farncombe), DRM Provider (Nagra), Business PoV (Castlabs) and Content Provider / Owner (Sony Picture Entertainment).
Overall, this was a very good first outing for the Copyright and Technology conference in London. The co- organisers, GiantSteps and MusicAlly, did a great job to pull it off, despite disappointment (by last minute cancellation of a keynote) from the HADOPI Secretary General). I would certainly encourage anyone interested in the opportunities and challenges of content, technology and copyright to attend this conference in future. And yes, Social DRM is my new buzzword of the month!
Hands-On Gamification
The inaugural event for GSUMMITx – Gamification in London, which was hosted yesterday at Capgemini’s ASE in Holborn, provided a sneak peek into the world of gamification and its application to solving real world problems for business and the enterprise.
The event featured a talk by author and gamification expert, Gabe Zichermann; a DIY online leader board demo from a startup called Leaderboarded; as well as the problem-du-jour / challenge faced by a non-profit organisation which it would like to solve with gamification. A key high-light for me was the facilitated / hands-on session which demonstrated the use of games technique in the ideation process of gamestorming (or games based brainstorming) for solving a real world problem, in this case: how to enable debates at a global level. The gamestorming technique used was based on the 3-12-3 game, as originally described in the eponymous book called ‘Gamestorming’ (see: my review of same) Some interesting suggestions that emerged from the session included: an avater-based online system (to protect the vulnerable); a global SMS debate platform (to include/reach the widest demographic); and adoption of universal rules for debates, possibly even including ‘Rap battle’ style formats – seriously. The winner by far was the idea of an ‘instagram like’ platform for debating. Btw. you know you’ve got it made when your service / platform is now being used to describe other ideas.
So yes, this was a fun event, with lots of fresh ideas, new information and experiences for the 40-strong audience. More information about GSUMMITx – Gamification in London, including some audience feedback, can be found at their Meetup homepage. Also, you can find out more about Capgemini’s ASE here, (and on here YouTube)
Big Data, Cloud, Social and Mobility == Super Disruption

Cloud, big data, social and mobility
Over the course of this blogging campaign I have focused mostly on cloud and certain relevant aspects (e.g. content, security, access and Intellectual Property), but the fact remains that other equally profound developments, such as: big data, social and mobile computing also provide significant challenges and opportunities for both consumers and the enterprise. Gartner predicts that the above four forces will combine to transform the IT landscape in 2012, and I couldn’t agree more. In my opinion, this will probably go much further than the IT landscape, since such a potent combination can easily transform entire industries as well.
In 2011, the impact of social media and mobility meant that many organisations sought ways to engage better with their customers, using social media and mobile technologies. Also various organisations, ranging from consumer products to public sector, actively looked for ways to manage and leverage increasingly large amounts of ‘big data’ and valuable content, sometimes in ways that almost rivalled traditional content industries. Think publishing, broadcast and, of course, social media footprint in your organisation today and compare it to just 3 years ago.
So what does each of the aforementioned forces portend for industries in 2012, and what are the early signs or indicators of disruption? My imaginary crystal ball has misted over slightly, but the following are some key trends to watch for the coming year:
- Big Data – According to Cisco’s Visual Networking Index (VNI), there will be more networked devices than people on earth, by year end 2011. With so many networked devices, and a related prediction that this number will double to over 2 devices per person by 2015, this is a clear indicator of the trajectory of growth for big Data over the next few years.
- Cloud – Cloud service providers will continue to improve and optimise services, particularly at the Data Centre level, in order to provide a seamless and efficient solution for their customers. Key focus areas include: security, intelligent storage, unified networking, policy-based power management, and trusted computing capabilities. Basically, anything that will make it easier to transition customers to the cloud environment, along with greater confidence in sustainable delivery and quality of service will win the day
- Social – Social media, networking and CRM all represent a move towards user centric engagement models that will allow a two way conversation between the enterprise and their: customers, suppliers, partners and employees. The user expectation of more meaningful and productive dialogue with the enterprise is only set to increase over the next 12 months
- Mobility – This is both a technology and use centric force which readily demonstrates the combination of all three forces along with location (in space and time). In the paradigm shifting world of context aware computing, the user and their activities are central to the flow and direction of dialogue / interaction with the enterprise. Increasingly users expect the enterprise to be able to leverage contextually relevant information when dealing with them, and this in turn drives enterprise adoption of enabling technologies to provide this capability.
A good case in point will be the summer Olympic Games in London, which should provide a fertile proving ground for many of the combined challenges and opportunities presented by the four buzzwords / trends discussed above.
In conclusion, I expect no less than a step change in disruption levels across industries over the next 12 months, or so. The gloomy economic situation will only enhance the need for change, particularly in situations where: competitors are plunging ahead; customers are expecting even more for nothing; and employees are demanding similar levels of service and user experience from their enterprise, as might be expected for a consumer – which they likely are. Some very interesting times lie ahead.
Note: This post is brought to you in partnership with Intel(R) as part of the “Technology in tomorrow’s cloud & virtual desktop” series. For more information please click – HERE
Digital Content and the Cloud
This is first in a series of posts about cloud computing and digital content which will look at some of the immediate impact, as well as emerging and potential future trends of digital content in the context of cloud computing.

Digital Content in Cloud
Once upon a time, it was normal expectation and practice to run a decent-sized content business entirely from your own servers, storage and website. Nowadays this is not necessarily part of the conversation, even for small content businesses, as a result of the pervasive awareness of this thing called cloud and all the benefits it can deliver to the bottom line. The obvious advantages (e.g. scale, flexibility and reach) far outweigh most of the real and perceived disadvantages, but for content businesses, and I mean those businesses that rely on digital assets for their livelihood, this is a critical step with an intolerably high cost of failure.
In order to play in this field, content businesses must make it a point to ensure they are well placed and able to handle challenges posed by certain key aspects of doing business in the clouds, so to speak. These include:
- Storage – Along with the vast compute power, virtually unlimited storage is one of the key calling cards of the cloud optimist or evangelist. It is a compelling argument but there are still some key operational challenges to be faced in dealing with the vast amount of content stored in the cloud.
- Security – Cloud security is a staple topic of criticism by those I would refer to as cloud pessimists, but even now it is still way too early to tell which way the dice will fall on this one
- Collaboration – the ability to collaborate over space and time is another key attraction of cloud for content creators, business users and the even consumers (e.g. for User Generated Content)
- Intellectual property – The ability to monitor and enforce IP rights is a slow burner of an issue which will only get hotter as the more immediate challenges get resolved
- Emerging Usage models – The content industries face a major challenge dealing with constantly changing user needs and behaviours, (e.g. in the social context) resulting in the need for a highly flexible business model to cope with the onslaught; and this in my opinion, is where cloud technologies can really help enable the businesses of tomorrow
These and other related topics will form the main subjects for discussion in my subsequent posts for this series. In the meantime, I’d like to reiterate that the opinions expressed in this post and in the subsequent series of posts (and indeed my entire blog), are strictly mine and do not in anyway reflect the views of my employer, Capgemini, or the BCS Chartered Institute for IT.
DISCLAIMER: This post is brought to you in partnership with Intel(R) as part of the “Technology in tomorrow’s cloud & virtual desktop” series.
Innovating and Enabling Digital Futures
Certain trends and observations in the use and growth of content and communication technologies make it clear that the future of digital enterprise will depend heavily on key enablers such as Mobile Infrastructure. As ever, technology is probably the least of a set of key challenges facing those that would capitalize on such clear foresight, and this was the topic of my webcast at a BrightTalk Summit earlier this week.
First of all, my thanks to the kind people at BrightTalk for inviting me to share some thoughts and opinions at their Mobile Infrastructure Summit (click here to view the full webcast), and despite running out of time near the end, the audience feedback was most generous. To summarise briefly, some key points of discussion included:
- Social, technology & business trends (with particular relevance to mobile)
- Demand, usage, fulfillment and monetisation scenarios
- Key issues around privacy, security, and health & safety
- Opportunities with business models, Cloud and next generation mobile capabilities
- An overview of 5 key stakeholders, business model innovation and our approach to innovation
The one message to take away from this, in my opinion, is the clear need and responsibility of any digital / mobile enabled enterprise to engage in constant innovation and adaptation of its business model, process and customer engagement approach. The current business environment has become far too dynamic and fluid for any rigid or hierarchical approach to remain unchallenged for any length of time.
Other events and similar discussions:
Interestingly, some of the above points were either echoed, or expanded on, by speakers at other relevant events I attended this month, notably:
- Google Apps Seminar – This event, hosted at Google’s office near Buckingham Palace, addressed four key trends (i.e. innovation, collaboration, social and mobility) and provided insight into what it takes to migrate from hosted services to Cloud based enterprise applications services, including real life examples from companies such as Jaguar Landrover and Ladbrokes.
- Mobile Privacy – Another excellent Mashup Event which dealt with various privacy issues thrown up by mobile services, as well as the implication of ‘giving a user control over their data’. This session boasted a good cross section of industry players, in addition to a pretty knowledgeable panel, which made for some intelligent exchange of views on such things as the meaning (or meaninglessness) of Privacy in a mobile and global context.
- CW5000 Club – This was a networking event for CIO and IT leaders to discuss the Web’s Next Generation, and featured speakers from Betfair, BBC Worldwide, Net-A-Porter and Interactive Media in Retail Group. Key high-light for me was that discussions consistently returned to the theme of customer centricity. Progress, IMHO!