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Internet of Things = Internet of Trust
Antonis Patrikios, (Director at FieldFisher), spoke about the legal aspects of IoT and privacy, as well as the need to ensure that IoT works for the benefit of people. He described IoT as the “Internet of Trust” because that is what will be needed to enhance user experience and address key legal challenges such as user privacy and the fact that “IoT is global, but the law is not”.
Finally, the University College London (UCL) provided a glimpse of real IoT projects developed by UCL post graduate students using Microsoft technology. They described realistic usage scenarios and demonstrated the ability to organise groups of Things, controlled via a “Captain” device, to support multiple uses of the same Things (or groups thereof). E.g. the same Captain device in a hospital room full of Things could service the use cases of multiple stakeholders, including the: doctor, patient, family members, building security and hospital administrators.
In the end, all speakers seemed to agree that the combination of IoT and Big Data will be THE game changer in the next wave of computing. There was a certain buzz in the air, as attendees and speakers discussed the possibilities and challenges posed by IoT. One show of hands survey indicated that attendees thought the Internet of Things was at least as significant as, if not more so than, the advent of the original Internet. It was also felt that user education, (e.g. by the IoT service providers, “Thing makers” and their collaborators), would be key to the success and acceptance of IoT by the general public – people are genuinely concerned about their privacy, personal safety and security.
Innovation through Collaboration
Speakers, Dave Chapman and Dean Mohammedally, from the University College London (UCL) provided an inside view of the workings of IDEA London (including a tour of the facilities afterwards), as well as their innovative Computer Science & Software Engineering programmes which feature students undertaking real world projects with various sponsoring or client organisations. Simon Elliott, Head of Innovation at Worldline (an ATOS company) described how traditional enterprises are like walled gardens which benefit greatly by collaborating with universities which are like a small sprawling village or kibbutz (with flowing porous boundaries), to mutual benefit in tackling major challenges such as aging population, mobile working etc. He also described the innovation process within his organisation and how they work in collaboration with universities such as UCL and IDEALondon.
Augmented Reality: You Must Be Seeing Things!
Augmented Reality (aka AR), looks increasingly set to play a major role in shaping the future of mobile computing, commerce, education and advertising. It isn’t far wrong to think of this as “electronic data mist” laid over mundane physical reality, but my main concern, as ever, is what happens when Intellectual Property Rights get thrown into the mix?
Specifically, who has the right to display what content over which physical area? Will it get to a point of digital saturation, i.e. the prospect of infinite virtual content over finite physical space? Also, how do you filter out the digital noise? I’m sure each of these questions presents immense opportunities for some digital entrepreneurs to make a killing over the next few years, i.e. if they’re not already doing so.
More to the point, I saw some fledgling offerings, precursors to a future AR industry that promises a wealth of content and applications, at last month’s BCS event on AR which featured two excellent speakers (a UCL professor, and the prominent blogger/founder of augmentedplanet.com) on the topic. Suffice it to say that they presented a feast of possibilities and opportunities for any far-sighted entrepreneur or venture capitalist to grab a stake in this potentially explosive space.
However, as with most things concerned with digital content versus physical reality, there is still a lack of clarity on governance, or rules-of-engagement, for when “digital meets physical” (sic). In light of the numerous battles fought by the music, film and publishing industries over digital content misuse or piracy, it is clear that the opportunities presented by emergent capabilities like AR will also bring its own unique challenges e.g.: privacy, limitations-in-technology, and the prospect of falling down an open manhole, or bumping into a lamp-post as your reality becomes increasingly over-augmented (for more info, you can read this excellent post about “the case against Augmented Reality”)
In spite of the above, the prospect of augmented reality applications becoming more common-place and making a real impact in the fields of medicine, education and commerce is indeed very exciting. I sincerely hope that AR will grow and flourish, overcoming the challenges that face it, in order to become an indispensible tool for this and future generations.